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About Me
The problem
The challenge is to create animating items on screen where the parameters extend beyond placement and positioning, into time, trajectory and inertia. Developing and implementing this in a UX space was technically complex and required hands-on collaboration with developers.
The Solution
I defined start and end parameters and defined a system on Figma to help translate speed, rotation and positional indices easily. The result was defined interaction design which used the screen as a full canvas for exploration.
After Effects | Figma
Poker Spins
The problem
Most poker clients use slots machines to present this mechanic. We wanted to position ourselves away from this, but also present the other multiplier figures to increase anticipation of winning a large prize pool
The Solution
Using the facets of a hexagon you can see adjacent multiplier figures while keeping the winning facet highlighted and in view. The table colour was configured to correspond with winning prize pool. Adding a unique colour scheme each time you play.
Strategize ways of presenting a spins mechanic without relying on generic or typical representations


Alanna Kos
Originally a motion designer within the TV industry, I moved into interaction design and UX four years ago. I currently specialise in interaction design, where I use my strengths in motion and animation to generate engaging apps beyond static journeys.
I also can support with general UX, creating scalable systems, working closely with product managers, engineers, and researchers to deliver highly crafted, intuitive, data-informed experiences across mobile and web - supported by a broader 13-year background in motion, 3D and VFX.
Where I'm Based

Methodology
Through experience, I’ve developed structured approaches and constraints that shape and improve my iterative process.
Dedicated to continuously improving both my craft and my thinking as a designer. I actively seek out feedback, reflect on what is and isn't working. Over the years, I have developed a balance between questioning and testing. Here are links to a conceptual projects demonstrating my design thinking.
Technical Skills
Before product, I had more involvement in 3D generalist projects, using Cinema4D, Octane renderer and other third party plugins to me a technical edge. Strongest softwares are After Effects, Figma, Lottie, Cinema4D, Photoshop, Illustrator and AI tools to support.

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