Poker: 'Make it Rain' WIP
UX/IXD
The Challenge
Make it Rain is a game mode where prizes are allocated to tournament players at the beginning of a poker game. The prizes can be offered to hundreds of people at a time, with only a few prizes winnable, therefore a creative solution which delivers this in a modest way, but still provides engagement and excitement was the greatest challenge.
The key issues were to contextualise winnings and prizes across the whole tournament. There would be people winning prizes but this was made abstract by the fact that this may or may not happen on your table, in theory all players seen on your screen could lose. As this product is brand new on the market, I had the advantage of exploring the best delivery of this message.
V1 - Shortlisting winning tables and experimenting with where to place anticipation

First attempt solved all issues however from a pace perspective appeared convoluted. The user may not understand the process
V2 - Shortlisting winning tables

Second attempt simplified the solution however a very boring process for losing tables as the holding animation would take a while for other tournament players in that time to be winning prizes
V3 - Prioritising information

At the time of creating this I knew that this flow would need to be carefully balanced against creative concept. Delivery of the losing message needed to be held in the right container. I next explored the 'box' and what kind of container would be best for the user.
Storyboarding
Initially I explored ways of delivering this prize, boxes, chests, golden nuggets etc. However the project needed a device which you can associate with a losing prize. Eventually, I finally chose to use the ‘humble’ scratch card as a device to subtly convey the probability problem (semantically people associate these with low risk low reward disposable items bought alongside other supermarket items). Delivering a losing message on a scratch card feels familiar. I have also utilised the thumb swiping action across mobile formats for engagement and anticipation.
UI pending


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